Sound, Space and Interaction

Rogue Electro: A Sound Installation with a Mind of Its Own
Rogue Electro is an interactive sound installation that transforms invisible electrostatic charges into evolving musical soundscapes. The project was developed as the final work for the course Sound, Space and Interaction. Built as a futuristic musical instrument, it reacts to the static electricity in its environment – whether from a hand waved nearby, hair rising on your skin, or any charged object – and translates these unseen forces into immersive, otherworldly sounds. The installation seems to have a rogue personality: often humming calmly on its own, yet capable of sudden outbursts of sonic energy when “overwhelmed” by input. Visitors don’t just listen to Rogue Electro; they engage in a subtle dance with it, as their mere presence and movements influence its continual musical evolution.

Concept and Interaction
At the heart of Rogue Electro is a simple electroscope that gives the piece its unique interactivity. Unlike a traditional instrument that you play directly, this installation is played by proximity and presence. Simply moving in the space around it can charge the air and cause the sound to shift. For example, a person slowly bringing their hand closer to the sensor will hear gentle changes in tone and rhythm, while someone vigorously shaking a sweater or their hair near it might send the soundscape into a wild frenzy of notes and noise. Because it senses the cumulative electrostatic charge in the environment, multiple people can engage with it at once – the more charged activity in the room, the more excited and complex the audio becomes. This creates an ever-changing dialogue between audience and machine: the installation continuously generates a background ambience, and participants’ actions nudge it into new states. In effect, Rogue Electro behaves like a living entity in the room, one that can be calm and stable or restless and unpredictable depending on how you “charge” it.
Implementation and Tools
Technically, this project is a blend of DIY electronics and creative coding. An Arduino UNO microcontroller and a homemade electroscope form the sensing unit, while the sound is produced in software using Plug Data (a visual programming environment based on Pure Data). Key components include:
Arduino UNO & Sensor: An Arduino reads the electrostatic charge via a piece of aluminum foil attached to a high-value resistor on a breadboard (acting as an electroscope). This hardware setup detects tiny changes in voltage caused by static electricity from the environment.
Plug Data (Pure Data): A custom patch (created in Plug Data/Pd) runs on a computer, receiving the sensor readings from the Arduino over a serial connection. This patch is the “brain” that converts the stream of numbers into sound.
Circuit & Build: Basic electronic parts like a 220 Ω resistor, jumper wires, and a USB connection integrate the sensor with the Arduino and computer. The audio output is delivered through a stereo speaker setup, enveloping the space in sound.
The Arduino continuously streams raw sensor values to the computer, essentially letting the environment “speak” in numbers. The Plug Data patch scales and interprets these values in real time, driving various sound generators and effects (from oscillators to delays) according to the input. This seamless hardware-software integration allows Rogue Electro to be hyper-sensitive to its surroundings, literally making music out of thin air.
Sound Design and Evolving Soundscape
The sonic landscape of Rogue Electro is richly textured and always in flux, shaped by a variety of audio processes and algorithmic patterns. The system blends ambient electronic sounds with reactive effects to create the impression of a moodful, responsive instrument. Some of the key sound design elements include:
Reverb & Delay: Lush reverb and echo effects give the sound a sense of space and depth. Notably, the installation dynamically adjusts these effects based on the electrostatic input – at times producing reversed reverbs or unusually long echoes when the environment falls very quiet, and building up dense, lingering reverberations when the system is highly charged. This means the echoes themselves change from gentle drips to overwhelming washes as the piece goes from calm to excited.
Panning (Stereo Movement): Rogue Electro uses stereo panning to convey its emotional state. In normal conditions, it might output sound from one speaker, then gradually pan to the other, creating a sense of motion. When a surge of static is detected, the sound may swing rapidly between left and right speakers, as if the installation is getting “worked up” and energetically bouncing the audio around the room. This spatial movement makes the experience immersive, as if the sound is alive and roaming the space.
Oscillator-Driven Modulation: Several synthesized tones and low-frequency oscillators are employed to give the music a tonal backbone and constant motion. A smooth triangle-wave oscillator, for instance, might gently modulate the pitch or filter cutoff of the sound, imparting a pulsing or throbbing quality even when no one is interacting. These oscillator-generated tones can act like the voice of Rogue Electro, humming in the background, and they intensify or bend in pitch when influenced by sudden static changes – almost like a theremin reacting to the air.
Euclidean Rhythm Generator: Beneath the ambient textures, a Euclidean rhythm algorithm provides structure – essentially the heartbeat of the installation. This algorithm creates cyclic, quasi-polyrhythmic patterns of beats or musical notes. The clever part is that the timing and density of the rhythm evolve with the sensor input: the system might slow down into sparse beats when left alone, or fill in a busier, faster rhythm as more charge is introduced. The result is a rhythmic backdrop that never feels static (no pun intended) – it’s always recalculating and shifting to incorporate the influence of each participant, ensuring the music feels both generative and responsive.
Thanks to this combination of effects, the soundscape can range from ethereal and haunting (with soft echoes and ghostly reversed sounds when the environment is still) to chaotic and pulsating (with fast panning, heavy modulation, and dense reverberation when the installation is excited).
For more in-depth insight, including all Plugdata patches, Arduino code, and reflective documentation, visit the project’s GitHub repository.